Photograph · Cosplay in Forest, by River, near Waterfall
Terra Branford, FFVI, Sakizou Artwork
A woman dressed in a red and white costume, sitting on a rock near a waterfall. The woman's long blonde hair cascades down her back as she gazes off into the distance. She is wearing a red top with a plunging neckline, paired with a flowing white skirt that reaches down to her knees. Her arms are crossed over her chest, and her legs are bent at the knee, giving the impression of relaxation. The background of the image features a serene waterfall cascading down rocky cliffs, surrounded by lush greenery. The overall atmosphere is one of tranquility and peacefulness.
A woman dressed in a red and white costume, sitting on a rock near a waterfall. The woman's long blonde hair cascades down her back as she gazes off into the distance. She is wearing a red top with a plunging neckline, paired with a flowing white skirt that reaches down to her knees. Her arms are crossed over her chest, and her legs are bent at the knee, giving the impression of relaxation. The background of the image features a serene waterfall cascading down rocky cliffs, surrounded by lush greenery. The overall atmosphere is one of tranquility and peacefulness.
Suggested title
Woman in Red Costume Near Waterfall
Summary
A woman dressed in a red and white costume sits near a waterfall, surrounded by lush greenery.
Headline
Cosplay in Nature
Description
Final Fantasy VI: The Interactive CG Game (also known as the Final Fantasy SGI demo, or Final Fantasy x, not related to the actual 10th game in the Final Fantasy series, Final Fantasy X) was a short game demo produced by Square using characters and settings from Final Fantasy VI. Produced using new Silicon Graphics, Inc. (SGI) Onyx workstations acquired by Square, the demo was Square's first foray into 3D graphics, and many assumed that it was a precursor to a new Final Fantasy title for the Nintendo 64 video game console, which also used SGI hardware. Square, however, had not yet committed to Nintendo's console at the time of the demo's production, and much of the technology demonstrated in the demo was later put to use in the rendering of FMV sequences for Final Fantasy VII and subsequent games for the PlayStation. The demo itself featured Terra Branford, Locke Cole, and Shadow in a series of battles. The game was controlled largely through mouse gestures: for example, moving the cursor in the shape of a star would summon a dragon to attack.
Profile
Camera Vivid
Color temperature
4874
Editing software
Adobe Photoshop Lightroom 6.8 (Windows)
Approximate focus distance (m)
5.62
Follow a color
Explore another photograph through a color in this image’s recorded palette.