Child of Light - Yenra Picture Wiki

Child of Light is a platforming role-playing video game developed by Ubisoft Montreal and published by Ubisoft. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night.

Child of Light Landscape
Landscape with the magical and dreamlike essence of the game "Child of Light". The focus was on emulating the game's unique watercolor art style and its ethereal quality. The landscape features fantastical elements such as floating islands and luminescent flora, set against a sky rich with stars and auroras, all rendered in a pastel color palette to capture the whimsical atmosphere of Lemuria, the setting of "Child of Light". The composition was designed to be reminiscent of a watercolor painting, with soft edges and gentle blending of colors to truly reflect the distinctive art style of the game.
Child of Light Landscape options
Landscape such as might be found in the video game Child of Light
Child of Light Landscape option
Landscape such as might be found in the video game Child of Light

It was released on Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One in April 2014, and was released on PlayStation Vita in July 2014. It is powered by UbiArt Framework, an in-house engine by Ubisoft previously used for Rayman Origins and its sequel, Rayman Legends.

Child of Light is a platforming role-playing game that invites players into the whimsical world of Lemuria. The game's story revolves around the young princess Aurora, who falls into a deep sleep and wakes up in the mystical land of Lemuria. The player guides Aurora on her quest to return home while attempting to recover the sun, moon, and stars that have been stolen by the Dark Queen. Child of Light is lauded for its watercolor-inspired graphics and a unique art style that feels like a living painting, accompanied by an enchanting orchestral soundtrack that complements the game's fairy tale essence.

Gameplay in Child of Light combines traditional RPG elements with platforming. Players navigate a 2D environment, solving puzzles and engaging in turn-based battles. Aurora gains new abilities and strengths as she progresses, meeting a cast of characters who can join her party and provide different skills in battle. The game's innovative Active Time Battle system adds a layer of strategy, requiring players to make real-time decisions that can turn the tide of combat.

The narrative is delivered through rhyming dialogue that adds to the game's storybook feel. Themes of growth, bravery, and the struggle between light and dark are woven throughout Aurora's journey. With its accessible gameplay mechanics and poignant story, Child of Light offers an experience that can be enjoyed by players of all ages, making it a standout title within its genre and a testament to the storytelling potential of video games.