Cosplayer: Maggie Mei Lewis; Cosplay: Serenity's Revenge Cosplay
Event
Anime USA 2016
Captured
2016:10:21 15:09:56
Camera
NIKON D600
Lens
85.0 mm f/1.4
Focal length
85.0 mm
Aperture
f/1.4
Shutter speed (seconds)
1/100
ISO
100
Copyright
Yenra Corporation 2016
Subjects: cosplay, dragon age, morrigan
More recorded details
Suggested title
Morrigan Cosplay Photo
Summary
A woman dressed as Morrigan from Dragon Age stands behind a curtain, holding a staff.
Headline
AUSA Friday
Description
David Gaider, the lead writer for Origins, built the game's world first before writing the plot. The team chose a fantasy setting because Dan Tudge, the game's director, thought that BioWare was at its best in the fantasy genre. In the first draft, there were no Darkspawn or Grey Wardens, and mages were not allowed to use magic in cities. There were twelve different origin stories, including Human Commoner and Avvar, a barbarian origin. However, most of them were scrapped for being ridiculous, leading to six stories being finalized. Loghain was the first character to be created, while an Ogre, nicknamed Fluffy, and a human with medium armor were the first enemies designed. The concepts of Alistair and Morrigan were the next to be created, as they play the largest role in the game's plot. Their creation also took far longer than other characters. Morrigan was originally conceived to be similar to Flemeth, speaking whimsically. However, Gaider was not satisfied and decided to completely rewrite her personality. As a result, she was designed as a blunt person who always resists her mother. Finding a suitable voice actor for Morrigan took the most time of any character. The game's final version features 68,260 lines of dialogue; the quality assurance testers for the game enabled a cheat to automatically skip these cutscenes and dialogues during test runs.
Profile
Camera Vivid
Color temperature
4300
Editing software
Adobe Photoshop Lightroom 6.8 (Windows)
Approximate focus distance (m)
4.73
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A woman dressed in a Morrigan costume from the Dragon Age video game series, standing behind a curtain with her left hand holding a staff adorned with animal claws and feathers. She has dark hair styled in an updo and wears a red top with black pants featuring white fur accents. The woman's face is blurred out, but she appears to be looking directly at the camera with a neutral expression. Her attire includes a necklace with a large blue gemstone and a belt with silver buckles. In her left hand, she holds a staff that resembles a walking stick, although it is unclear if this is an actual prop or part of the costume. The woman stands in front of a curtain made of white fabric, possibly cotton or polyester, which hangs from a rod above her head. The background behind the curtain appears to be a brick wall with some greenery visible on the right side of the image.