David Gaider, the lead writer for Origins, built the game's world first before writing the plot. The team chose a fantasy setting because Dan Tudge, the game's director, thought that BioWare was at its best in the fantasy genre. In the first draft, there were no Darkspawn or Grey Wardens, and mages were not allowed to use magic in cities. There were twelve different origin stories, including Human Commoner and Avvar, a barbarian origin. However, most of them were scrapped for being ridiculous, leading to six stories being finalized. Loghain was the first character to be created, while an Ogre, nicknamed Fluffy, and a human with medium armor were the first enemies designed. The concepts of Alistair and Morrigan were the next to be created, as they play the largest role in the game's plot. Their creation also took far longer than other characters. Morrigan was originally conceived to be similar to Flemeth, speaking whimsically. However, Gaider was not satisfied and decided to completely rewrite her personality. As a result, she was designed as a blunt person who always resists her mother. Finding a suitable voice actor for Morrigan took the most time of any character. The game's final version features 68,260 lines of dialogue; the quality assurance testers for the game enabled a cheat to automatically skip these cutscenes and dialogues during test runs.
cosplay, dragon age, morrigan
Cosplayer: Maggie Mei Lewis; Cosplay: Serenity's Revenge Cosplay
Anime USA 2016
Yenra Corporation 2016
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