Credit: Cosplayer: Maggie Mei Lewis; Cosplay: Serenity's Revenge Cosplay
A woman dressed in a costume, likely from a fantasy or medieval-themed event. She has dark hair and is wearing a red top with black sleeves, complemented by a necklace featuring a large pendant. Her left hand holds a staff adorned with feathers, adding an air of mysticism to her appearance. The background of the image appears to be a room with red carpeting, although it is slightly blurred, making it challenging to discern further details.
Cosplayer: Maggie Mei Lewis; Cosplay: Serenity's Revenge Cosplay
Event
Anime USA 2016
Captured
2016:10:21 14:53:28
Camera
NIKON D600
Lens
85.0 mm f/1.4
Focal length
85.0 mm
Aperture
f/1.4
Shutter speed (seconds)
1/160
ISO
200
Copyright
Yenra Corporation 2016
Subjects: cosplay, dragon age, morrigan
More recorded details
Detailed description
A woman dressed in a costume, likely from a fantasy or medieval-themed event. She has dark hair and is wearing a red top with black sleeves, complemented by a necklace featuring a large pendant. Her left hand holds a staff adorned with feathers, adding an air of mysticism to her appearance. The background of the image appears to be a room with red carpeting, although it is slightly blurred, making it challenging to discern further details.
Suggested title
Fantasy-themed Cosplay Costume
Summary
A woman dressed in a fantasy-themed costume holds a staff with feathers, standing on a red carpeted floor.
Headline
AUSA Friday
Description
The game's dialogue engine is the same as that of Mass Effect. The player can talk and interact with both party members and other non-playable characters. A dialogue tree offers several dialogue options for the player to select. Through conversation, the player can unlock unique quests and dialogue revealing the lore of Dragon Age. It can also be used to persuade or intimidate other characters. The player often must choose between morally ambiguous options, which result in consequences that affect the game's world and progression, and can even lead to the death of a potential companion. Companions react to the player's choices through an approval system. When they dislike or object to the player's decisions, their approval drops, which can result in a companion leaving the party or even attacking the Warden. Approval points can also be influenced by gifts, which will improve any companion's approval but are each intended for a specific companion. Some gifts, if given to the right character, start a cutscene and can even unlock a quest. A high approval rating improves a companion's morale and gives bonuses to their combat abilities. A significant approval rating also makes it possible for the Warden to pursue a romantic relationship with certain companions. The game's interaction reactivity system means that the way a player treats one companion affects the approval rating of other companions as well.
Profile
Camera Vivid
Color temperature
3447
Editing software
Adobe Photoshop Lightroom 6.8 (Windows)
Approximate focus distance (m)
3.98
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